THE FIRM

Release Notes

What changed in THE FIRM, newest first.

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v3.12 — 12 October 2026 · The map at the heart of the game

  • Prospecting zone. Your new clients come from the city you pick on the map. A worked zone runs dry, then recovers once you leave it: knowing when to switch markets is up to you.
  • Bar calendar. Arbitration congresses, M&A forums, galas, law and tech summits, in real cities. Travel there during the event to gain reputation, contacts, influence and often a client.
  • Career: secondments. Your firm may send you for 8 to 16 weeks to one of its offices abroad. You come back with reputation, network, lasting influence and an edge in your annual review. Job offers also appear on the map.
  • Founder: your ground. Your presence is measured city by city and grows with every client and every case won. Moving your firm becomes a real gamble.
  • Firm management: your offices on the map. Each office has its own card (lawyers, revenue, payroll, local market share, rivals in town). Open, expand or close offices straight from the map.
  • Expanding rivals. Big firms open new offices over time, sometimes in your cities.
  • Fix: in Firm management mode, some tabs stayed hidden during the first week.

v3.11 — 12 October 2026 · Founding and running a firm

  • Found your own firm mid-career: logo, city, premises, departments, personal stake, loan, salary, and a forecast before you commit (clients likely to follow you, monthly costs, how many months your cash can last, colleagues willing to join). The firm starts small and grows with you.
  • Firm priorities: the game spots what is going wrong (overloaded team, people about to leave, tight cash, unhappy clients) and offers a one-click fix.
  • Team management: give raises, train people, spot who might leave.
  • Solo firm: an overview designed for a small practice.
  • Finances: trend chart from the second month, and corporate tax at year end.

v3.10 — 12 October 2026 · A smoother interface

  • The map is always on screen: each tab opens as a floating panel over the map (can be turned off in Settings).
  • Close with one click: a click on the map or the Esc key closes the panel; keys 1 to 9 switch tabs.
  • A more beautiful map: vegetation, deserts, mountains, ice, seas, coastlines; your influence in gold, rival territories hatched.
  • Labelled buttons, animated zoom and panning, cases in the same city grouped together.
  • Many texts of the English version translated.
  • Fixes: "Continue" no longer crashes with an old save; a consultation sometimes showed "undefined".

v3.9 — 8 October 2026 · The Atlas

  • A world map in the style of an old atlas: 238 countries, 741 real cities.
  • Every client and every case has a location. Foreign clients pay more, but expect more.
  • Influence by country: earned case after case, and it fades if you disappear.
  • Hotspots: bankruptcies, scandals, tech booms, privatisations… A race begins against a rival firm.
  • Business trips and local correspondents to keep the trust of distant clients.

v3.8 — 5 October 2026 · Progression, part two

  • More flexible chapters: four or five objectives, you only need all but one, in any order.
  • Rushing a case no longer pays: the client disputes your fees.
  • A twist at the start of each chapter: a competitor slashing prices, a bar inspection, a hostile press article, a partner leaving with his clients…
  • Fix: the page now scrolls correctly on itch.io.

v3.7 — 3 October 2026 · Progression

  • Tabs unlock as you play, each introduced at the right moment.
  • Chapters with objectives and rewards for every game mode.
  • Year-end review, a difficulty curve, and one major case per year.
  • A calmer start to find your feet.

v3.6 — 2 October 2026 · Offers from the other side

  • The opposing party makes offers and renews them over time.
  • You pass them on to your client, with or without a recommendation, and they respond according to their personality: accept, refuse or ask for a counter-offer.
  • Dismissing an offer without passing it on can backfire.

v3.5 — 2 October 2026 · Tutorial and game guide

  • Tutorial reworked and expanded: 15 steps over about three months of play.
  • A game guide available at any time ("?" button): 15 pages, one per mechanic.

v3.4 — 2 October 2026 · Procedural stages

  • Every case follows its own dated stages: civil and commercial litigation, employment tribunal, criminal, transactions.
  • A stage you did not prepare has consequences: evidence excluded, late submissions, time-barred objections, sloppy due diligence…
  • A calendar for each case, plus an overall calendar on the dashboard.

v3.3 — 2 October 2026 · Client profiles

  • 16 client profiles: honest, anxious, arrogant, liar, manipulator, panicked, distrustful, idealist, vindictive, pragmatic…
  • Each client has four gauges that change over time: trust, stress, aggressiveness, cooperation.
  • Profile-specific events, and secretive clients who hide things that only regular check-ins reveal.