THE FIRM
Release Notes
What changed in THE FIRM, newest first.
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v3.12 — 12 October 2026 · The map at the heart of the game
- Prospecting zone. Your new clients come from the city you pick on the map. A worked zone runs dry, then recovers once you leave it: knowing when to switch markets is up to you.
- Bar calendar. Arbitration congresses, M&A forums, galas, law and tech summits, in real cities. Travel there during the event to gain reputation, contacts, influence and often a client.
- Career: secondments. Your firm may send you for 8 to 16 weeks to one of its offices abroad. You come back with reputation, network, lasting influence and an edge in your annual review. Job offers also appear on the map.
- Founder: your ground. Your presence is measured city by city and grows with every client and every case won. Moving your firm becomes a real gamble.
- Firm management: your offices on the map. Each office has its own card (lawyers, revenue, payroll, local market share, rivals in town). Open, expand or close offices straight from the map.
- Expanding rivals. Big firms open new offices over time, sometimes in your cities.
- Fix: in Firm management mode, some tabs stayed hidden during the first week.
v3.11 — 12 October 2026 · Founding and running a firm
- Found your own firm mid-career: logo, city, premises, departments, personal stake, loan, salary, and a forecast before you commit (clients likely to follow you, monthly costs, how many months your cash can last, colleagues willing to join). The firm starts small and grows with you.
- Firm priorities: the game spots what is going wrong (overloaded team, people about to leave, tight cash, unhappy clients) and offers a one-click fix.
- Team management: give raises, train people, spot who might leave.
- Solo firm: an overview designed for a small practice.
- Finances: trend chart from the second month, and corporate tax at year end.
v3.10 — 12 October 2026 · A smoother interface
- The map is always on screen: each tab opens as a floating panel over the map (can be turned off in Settings).
- Close with one click: a click on the map or the Esc key closes the panel; keys 1 to 9 switch tabs.
- A more beautiful map: vegetation, deserts, mountains, ice, seas, coastlines; your influence in gold, rival territories hatched.
- Labelled buttons, animated zoom and panning, cases in the same city grouped together.
- Many texts of the English version translated.
- Fixes: "Continue" no longer crashes with an old save; a consultation sometimes showed "undefined".
v3.9 — 8 October 2026 · The Atlas
- A world map in the style of an old atlas: 238 countries, 741 real cities.
- Every client and every case has a location. Foreign clients pay more, but expect more.
- Influence by country: earned case after case, and it fades if you disappear.
- Hotspots: bankruptcies, scandals, tech booms, privatisations… A race begins against a rival firm.
- Business trips and local correspondents to keep the trust of distant clients.
v3.8 — 5 October 2026 · Progression, part two
- More flexible chapters: four or five objectives, you only need all but one, in any order.
- Rushing a case no longer pays: the client disputes your fees.
- A twist at the start of each chapter: a competitor slashing prices, a bar inspection, a hostile press article, a partner leaving with his clients…
- Fix: the page now scrolls correctly on itch.io.
v3.7 — 3 October 2026 · Progression
- Tabs unlock as you play, each introduced at the right moment.
- Chapters with objectives and rewards for every game mode.
- Year-end review, a difficulty curve, and one major case per year.
- A calmer start to find your feet.
v3.6 — 2 October 2026 · Offers from the other side
- The opposing party makes offers and renews them over time.
- You pass them on to your client, with or without a recommendation, and they respond according to their personality: accept, refuse or ask for a counter-offer.
- Dismissing an offer without passing it on can backfire.
v3.5 — 2 October 2026 · Tutorial and game guide
- Tutorial reworked and expanded: 15 steps over about three months of play.
- A game guide available at any time ("?" button): 15 pages, one per mechanic.
v3.4 — 2 October 2026 · Procedural stages
- Every case follows its own dated stages: civil and commercial litigation, employment tribunal, criminal, transactions.
- A stage you did not prepare has consequences: evidence excluded, late submissions, time-barred objections, sloppy due diligence…
- A calendar for each case, plus an overall calendar on the dashboard.
v3.3 — 2 October 2026 · Client profiles
- 16 client profiles: honest, anxious, arrogant, liar, manipulator, panicked, distrustful, idealist, vindictive, pragmatic…
- Each client has four gauges that change over time: trust, stress, aggressiveness, cooperation.
- Profile-specific events, and secretive clients who hide things that only regular check-ins reveal.